Extremal {p,q}-animals

An animal is a planar shape formed by attaching congruent regular polygons, known as tiles, along their edges. Here, you can explore some isoperimetric hyperbolic animals.

*Animals are drawn in the Poicaré Disk. Edges are not geodesics due to computational optimization.

It takes some time to load the apps, please be patient.

With you can control the number of tiles;

 p gives the number of sides of the polygons and q is the number of polygons meeting at a vertex.