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Extremal {p,q}-animals

An animal is a planar shape formed by attaching congruent regular polygons, known as tiles, along their edges. Here, you can explore some isoperimetric hyperbolic animals.

*Animals are drawn in the Poicaré Disk. Edges are not geodesics due to computational optimization.

It takes some time to load the apps, please be patient.

With n you can control the number of tiles;

 p gives the number of sides of the polygons and q is the number of polygons meeting at a vertex.

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