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Extremal {p,q}-animals
by Greg Malen, Érika Roldán, & Rosemberg Toalá-Enríquez
An animal is a planar shape formed by attaching congruent regular polygons, known as tiles, along their edges. Here, you can explore some isoperimetric hyperbolic animals.
*Animals are drawn in the Poicaré Disk. Edges are not geodesics due to computational optimization.
It takes some time to load the apps, please be patient.
With n you can control the number of tiles;
p gives the number of sides of the polygons and q is the number of polygons meeting at a vertex.
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